Middle-earth: Shadow of War
Shadow of War (2017), developed by Monolith Productions, is the sequel to 2014’s Game of the Year, Middle-earth: Shadow of Mordor, delivering action-adventure gameplay enhanced by the innovative Nemesis System.
As World Art Lead, I directed a team of over 20 artists and external developers to create highly detailed, handcrafted regions and environmental content. In addition to team management and daily art direction and feedback, I contributed to style guides, Art Bible content, material refinement, PBR training, pipeline and technical documentation, photogrammetry shoots, and more.
> Below is a collection of work from the incredibly talented team of artists and designers.
click images to enlarge
AWARDS
Shadow of War received awards and nominations, including:
Best Console Game (Xbox One) — gamescom
Best Action Game — IGN
Outstanding Art Direction, Fantasy (nomination) — NAVGTR
Role Playing Game of the Year (nomination) — D.I.C.E.
Open World Trailer
Preview of the amazing biomes and locations we created!
Launch Trailer
Check this out for a glimpse of the world and outstanding characters and gameplay in Shadow of War!
DLC Expansion
Desolation of Mordor featured Lithlad, an all new desert-themed level and new player mechanics.
“Expansive and Beatifully made lord of the rings adventure playground.”
— GamesRadar
Here are just a few of the many talented individuals who created content featured in the images above:
Anthony Lampa, Principal Lighting Artist: https://alampa.artstation.com/
Bryan Thomas, Advanced World Artist (pod lead): https://bryancthomas.artstation.com/
Dakota Jones, Advanced World Artist (pod lead): https://www.dakotajones3d.com/
Gavin Vaden, Senior World Artist (pod lead): https://gavisvad.artstation.com/
Mellissa Buffaloe, Advanced World Artist (pod lead): https://buffaloe.artstation.com/
Philip Straub, Director of Art: https://www.philipstraub.studio/