Middle-earth: Shadow of Mordor
Shadow of Mordor (2014), developed by Monolith Productions, is an open-world action-adventure title featuring free-flowing combat, dynamic movement, and the innovative Nemesis System which generates unique and personal stories for each player.
As World Art Lead, I helped visualize J.R.R. Tolkien’s universe and craft interactive, immersive worlds for players. Guiding a team through multiple iterations, we created an award-winning experience that earned several accolades, including Game of the Year.
> Below is a collection of work from the incredibly talented team of artists and designers.
click images to enlarge
AWARDS
Shadow of Mordor received several awards and nominations, including:
Game of the Year — Game Developers Choice Award
Game of the Year — GameSpot
Game of the Year — Joystiq
Game of the Year — Giant Bomb
Best Action/Adventure — The Game Awards
Adventure Game of the Year — D.I.C.E. Awards
Game Design — British Academy Games Awards
Excellence in Game Design — SXSW Gaming Awards
Outstanding Franchise Action Game — NAVGTR
LAUNCH TRAILER
GAME OF THE YEAR TRAILER
“Shadow of mordor looks absolutely stunning. Everything from the animations to the enormous, open world of mordor is simply gorgeous.”
— Forbes
Here are just a few of the many talented individuals who created content featured in the images above:
Anthony Lampa, Staff Lighting Artist: https://alampa.artstation.com/
Bryan Thomas, Staff World Artist: https://bryancthomas.artstation.com/
Dakota Jones, Senior World Artist: https://www.dakotajones3d.com/
Peter Delgado, Senior World Artist: https://peterodagled.artstation.com/
Philip Straub, Art Director: https://www.philipstraub.studio/
Sky Kensok, Senior World Artist: https://skywxp3d.artstation.com/